Keil Garris

Paramedic turned crusader

Description:
Keil Garris

Human Male Strong Hero 2 / Smart Hero 1

Representing Travis


Strength 16(3)
Dexterity 14(2)
Constitution 12(+1)
Intelligence 14(+2)
Wisdom 10(+0)
Charisma 10(+0)


Size: Medium
Height: 6’ 2"
Weight: 210 lb
Eyes: Blue
Hair: Blond
Skin: Light


Talents:

    Melee Smash
    Linguist

Total Hit Points: 17

Speed: 30 feet


Armor Class: 16 = 10 2 [light undercover shirt] + 2 [class] +2 [dexterity]

    Touch AC: 14
    Flat-footed: 14


Initiative modifier:2 = +2 [dexterity]
Fortitude save:+3 = 2 [base] +1 [constitution]
Reflex save:+2 = 0 [base] +2 [dexterity]
Will save:+1 = 1 [base]
Attack (handheld):+5 = 2 [base] +3 [strength]
Attack (missile):+4 = 2 [base] +2 [dexterity]
Grapple check:+5 = 2 [base] +3 [strength]
Reputation:+1 = 1 [base]

Action points: 17 (lifetime)

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.

Longsword [1d8, crit 19-20, 4 lb, one-handed, slashing]

Spear [1d8, crit 20, 9 lb, one-handed, piercing]


Glock 17 autoloader [2d6, crit 20, range incr 30 ft., 2 lb, ballistic, semi-automatic]


Light Undercover Shirt [light; +2 AC; max dex +7; check penalty 0; 2 lb.]

Emergency Services (starting occupation)

    Drive
    Treat Injury

Feats:



    Archaic Weapons Proficiency
    Armor Proficiency (light)
    Power Attack
    Simple Weapon Proficiency[free]
    Personal Firearms Proficiency

























    Skill Name
    Key
    Ability
    Skill
    Modifier
    Ability
    Modifier
    Ranks
    Misc.
    Modifier
    Balance Dex* 2 =
    +2

    Bluff Cha 0 =
    +0
    Climb Str* 3 =
    +3

    Computer Use Int 6 =
    2
    4
    Concentration Con 1 =
    +1

    Craft (Mechanical) Int 6 =
    2
    4
    Craft (Pharmaceutical) Int 6 =
    +2

    4
    Craft (Structural) Int 2 =
    2
    Craft (Visual Art) Int 2 =
    +2

    Craft (Writing) Int 2 =
    +2
    DemolitionsInt 4 =
    +2

    2
    Diplomacy Cha 0 =
    0
    Disable Device Int 4 =
    +2

    2
    Disguise Cha 0 =
    0
    Drive Dex* 8 =
    +2

    6
    Escape Artist Dex* 2 =
    2
    Forgery Int 2 =
    +2

    Gamble Wis 0 =
    +0
    Gather Information Cha 0 =
    +0

    Hide Dex* 2 =
    +2
    Intimidate Cha 0 =
    +0

    Jump Str* 3 =
    +3
    Knowledge (behavioral sciences) Int 6 =
    +2

    4
    Knowledge (current events) Int 4 =
    2
    +2
    Knowledge (earth & life sciences) Int 6 =
    +2

    4
    Knowledge (physical sciences) Int 6 =
    2
    +4
    Knowledge (popular culture) Int 4 =
    +2

    2
    Knowledge (streetwise) Int 4 =
    2
    +2
    Knowledge (technology) Int 6 =
    +2

    4
    Listen Wis 0 =
    0
    Move Silently Dex* 2 =
    +2

    Navigate Int 6 =
    2
    4
    Perform (Act) Cha 0 =
    +0

    Perform (Dance) Cha 0 =
    +0
    Perform (Keyboards) Cha 0 =
    +0

    Perform (Percussion) Cha 0 =
    +0
    Perform (Sing) Cha 0 =
    +0

    Perform (Standup) Cha 0 =
    +0
    Perform (String Inst.) Cha 0 =
    +0

    Perform (Wind Inst.) Cha 0 =
    +0
    Research Int 2 =
    +2

    Ride Dex 2 =
    +2
    Search Int 2 =
    +2

    Sense Motive Wis 0 =
    +0
    Spot Wis 0 =
    +0

    Survival Wis 0 =
    +0
    Swim Str** 3 =
    +3

    Treat Injury Wis 6 =
    0
    6

    • = check penalty for wearing armor


      Human

      • Extra feat at first level (already included)
      • Four extra skill points at first level (already included)
      • One extra skill point at each additional level (already included)

      Class HP rolled
      Level 1: Smart Hero 6
      Level 2: Strong Hero 3
      Level 3: Strong Hero 5


      Keil Garris’s Equipment:

      Keil Garris’s Languages:

      Keil Garris’s Allegiance(s):

      If you are using the wealth system from the core rulebook, roll 2d4 and add +2 (Emergency Services).

      More about Keil Garris:

      Bio:

      Keil Garris

      Cartethi Chronicles thereisnotravis thereisnotravis